App for [community profile] soul_campaign (UPDATED AFTER ACCEPTANCE)

Jun. 24th, 2012 05:18 pm
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[ PLAYER INFORMATION ]
Player Name: Cybra
Age: 27
Timezone: Eastern Standard Time (US)
Personal Journal: [personal profile] cybra
Contact Information: cybrarp(@)gmail.com / CybraRP (AIM)
Current Characters: N/A
Links to Activity Check: N/A
Name of Beta-reader: N/A

[ CHARACTER INFORMATION ]
Name: Agent Six
Age: Estimated early-to-mid-thirties
Gender: Male
Canon: Generator Rex
Timeline: Directly after "Written in Sand"


Character History:
Very little is known about Six before his time with Providence. Back when he says he had nothing, Six was taken in by One, a mercenary and the most dangerous man on Earth. One raised him and trained him in a multitude of martial arts and weaponry. As his name implies, he was ranked as the sixth most dangerous person on the planet. He was in the mercenary business like his "father" for an indeterminate amount of time, working with his "siblings": Dos, Trey, IV, and Five, the other four students of One. Unlike the rest of his "family", Six took on a partner at some point, a man named "Knight".

Not long after the Nanite Event, One started mutating into a monster just as many others had done. However, he managed to slow the process and maintained control of his mind through meditation and willpower alone. Still, he was locked up (most likely willingly) by his five students in a special house suspended over magma. Every forty-one minutes, he had to enter a code or have the house fall. It was probably about this time that Six left the mercenary business, perhaps to seek a cure for his teacher.

At some point Six ended up working with Providence with Knight. The pair worked to kill or contain these nanite-created monsters with the other recruits. The ones they captured were ultimately dissected by Dr. Fell. However, Six began to grow tired of this life, especially after seeing the ongoing futility of their actions. Fell kept getting the same data over and over again. Meanwhile, more and more of these monsters was showing up every day. After watching the dissection of a spider he and Knight captured in Paris, Six decided to speak with Fell's assistant Dr. Holiday who'd made the suggestion of studying these "EVOs" (as she called them) in a natural environment. She proposed the idea of finding a cure.

The next time he went out with Knight, he hesitated before attacking the large biomechanical EVO, suggesting they attempt to take it alive. When he did attack, he struck at a weak point that ended with the creature launching him in a large mechanical fist just before it blew up. Due to the EM pulse the creature sent out upon destruction, he was unable to contact anyone. This was a bit more inconvenient than usual since he'd found a kid in the rubble, a kid who only remembered his first name of "Rex" who saved his life by actually curing an EVO.

He brought Rex back to Providence to show Holiday. She had wanted to get started on studying Rex right away, but he insisted that Rex must be kept secret. Unfortunately, Knight found out about Rex after forcing Holiday to talk. Knight took Rex to Fell who attempted to dissect him. During Six and Knight's fight, they accidentally activated the molecular dissection procedure. Though Six was winning, he was drugged by Fell near the end. He would've been trapped in the rapidly-closing chamber, but Knight tossed him to freedom, giving up his own chance to escape. Though Rex managed to stop the process mid-way, Six was forced to watch as his partner was bleached and rendered completely free of nanites.

Since then Six has been Rex's field partner and his trainer along with one of Rex's co-handlers (the other being Holiday) and Knight's second-in-command. He was also the one responsible for retrieving Rex each time he broke out. During one break out, Rex met another teenager named Noah Nixon who he quickly became friends with. When Six went to retrieve Rex, Rex, Noah, and Bobo were kidnapped by a trio of EVOs named Skalamander, Biowulf, and Breach, members of a group known as "The Pack". Rex, Noah, and Bobo ended up in Abysus, ground zero of the Nanite Event five years before, and met the leader of The Pack, Van Kleiss. The trio managed to escape and met up with Six who'd come with a small army of Providence foot soldiers (often referred to as simply "grunts"), but their transport had crashed after being attacked by vines which Van Kleiss was able to control. Six was the lone survivor of the crash. Together, they managed to escape Abysus, leaving Van Kleiss and The Pack behind.

He was fully aware of the fact that Noah Nixon had originally been hired by Knight to act as Rex's friend. He took the blame for Rex finding out though it was actually Noah himself who'd revealed the truth by accident. The pair had been trapped in the Petting Zoo, hunted by Holiday's sister (who had been transformed into a spider-like EVO), when Rex's biometrics had plummeted, leaving the EVO teen powerless. After Holiday's sister was recaptured, Rex ran away from Providence, and Six went to retrieve the teen. He found Rex at a hidden village of engineers who'd been unwittingly assisting an AI called ZAG-RS that had been planning to use the antenna she'd manipulated the engineers and Rex to build to send out a kill signal to all nanites, effectively killing every living on Earth since every living thing was infested with nanites. Following ZAG-RS's defeat at Rex's hands, Six lied to Knight when the man called for an update, saying that he hadn't found Rex though Rex chose in the end to return to Providence of his own free will under the condition that they'd have a weekly Friday night "family" dinner of meatloaf and mashed potatoes with Holiday and Bobo.

When Rex took on too many nanites and was starting to overload, Six accompanied Holiday and Bobo to Paradise Base for Rex to offload. Unknown to them at the time, Weaver had been expecting Skalamander and Biowulf to collect nanites Weaver had managed to reactivate for Van Kleiss whose unstable body needed a constant supply of active nanites to survive. Though he, Bobo, and Holiday managed to take out Weaver's crew, the threesome was knocked out by gas and locked in a closet where Rex later found them. Biowulf and Skalamander managed to get inside the base, giving Weaver the opportunity to escape to the holding tank that was now filled with active nanites. Six, Holiday, Bobo, and Rex retreated when Weaver started to vent the holding tank, not realizing it was a trick. Unfortunately for Weaver, he was unable to stop the process and was ultimately infected by all the active nanites, turning into what Bobo would refer to as "a 50-foot freak show". Six and Rex battled the EVO'd Weaver, Rex attempting to shut down and absorb Weaver's nanites but ultimately overloading again. Once Weaver had been taken down, Six, Holiday, and Bobo transported Rex to Purgatory Base, the backup facility for him to properly offload the surplus nanites.

When Dr. Rylander, a scientist who'd worked on the Nanite Project that had ended in the Nanite Event, started sending boxes booby-trapped with a substance that could activate nanites to people around the globe, Six accompanied Rex, Holiday, and Bobo to retrieve Rylander's research. During the briefing it had been mentioned that Rylander had a son, and Six warned Rex not to get his hopes too high on finding out anything about his family. The Pack was also there to try and track down Rylander, the two groups running into each other at Rylander's facility. As The Pack battled with the group from Providence, Six ordered Rex to find Rylander while he, Bobo, Holiday, and the pair of jump jets that had been sent to secure the area held off The Pack. Rylander wasn't Rex's father as Rex had hoped but revealed that Rex had been purposely infested with the prototype batch of nanites in order to save his life following an accident, mentioning that Rex had a brother. Rylander injected Rex with something and was about to explain more about Rex's past when Van Kleiss came and struck him down. Rex and Van Kleiss fought, Rex losing until Rylander shoved both Van Kleiss and himself into the reactor, killing them both. The facility was destroyed, and Rylander's research was lost.

However, Van Kleiss would return when the unstable nanites of Abysus started spreading out of control. Six set up a diversion using Bobo so he, Holiday, and Rex could travel off the grid to check out the situation, meeting up with The Pack and an EVO girl named "Circe" whom Rex had met on a previous breakout though she'd ultimately joined The Pack. In order to stop the nanites from spreading, Rex refused the option of resurrecting Van Kleiss (which The Pack had tried to trick Rex into doing) and instead communicated with them. While this succeeded, it resulted in the nanites contracting. Six and Holiday nearly drowned in the gray ooze of nanites when Rex revived Van Kleiss. Van Kleiss took control over the nanites of Abysus and saved Six and Holiday's lives in exchange for Rex joining The Pack. However, Rex had only said that to get close enough to cure Van Kleiss, rendering him powerless. Unfortunately, The Pack was able to escape.

This would not be the last they'd see of Van Kleiss. There were still EVOs willing to follow the de-powered Pack leader, and he used them to launch a successful assault on The Keep--a flying battleship used by Providence--while Rex was on board. He managed to drain Rex of his nanites, having studied the ones Rex had left behind when he'd cured Van Kleiss. He then had Biowulf throw the now powerless Rex out of The Keep. Six managed to catch Rex using his jump jet and brought him, Holiday, Bobo, and Noah back to Providence HQ. During an examination that confirmed what Van Kleiss had done, Holiday discovered what Rylander had injected Rex with: a special control nanite...though it had nothing to control. She theorized that an influx of nanites would be able to restore Rex's abilities but there was no time to test it since Van Kleiss had sent The Keep on a collision course with headquarters. While Rex, Bobo, and Noah went to Purgatory Base to test Holiday's theory, Six remained at headquarters to try and stop Van Kleiss who kept adding more soldiers to his EVO ranks using a new ability courtesy of Rex's stolen nanites that allowed him to create EVOs. Six managed to take down several of these EVOs but was nearly transformed into an EVO himself by Van Kleiss until Rex--powers restored and even improved--arrived back on the scene. Six held off more of Van Kleiss's minions while Rex took on Van Kleiss himself. Van Kleiss managed to escape while some of The Pack was imprisoned.

Unfortunately, a good chunk of Providence headquarters and The Keep had been destroyed during The Pack's attack. While Rex stayed with Noah while headquarters was getting rebuilt, Six preferred to stay at headquarters, Rex teasingly referring to him as a "ninja-hobo" since his temporary quarters consisted of him sleeping under his jump jet. When Noah was changed into an EVO by Van Kleiss and went on a rampage around the city, Six and Bobo made sure that civilians weren't hurt. Though Noah was cured, it had all been a diversion set up by Van Kleiss in order for Breach to steal Providence headquarters' new power core. Once again, Van Kleiss managed to escape.

Though Six did see Rex cure many EVOs over his time with Providence, it wasn't until after all this that he with the rest of One's students brought Rex to their teacher. Sadly, One turned out to be incurable. Six with Rex's help managed to defeat Dos through Five, protecting the EVO One with the intent of bringing him to Providence, Six wanting to take care of the man who'd taken care of him. During Rex's last attempt at a cure, One managed to speak through Rex, telling Six that he was proud of him just before he died. Despite having defeated the other most dangerous people on Earth, Six remained ranked as the sixth most dangerous, telling Rex that they weren't ranked by fighting abilities. (The ranking system was explained in the "Personality" section.)

Six's promise to Rex upon first meeting him to help find the boy's family has somewhat been fulfilled with the appearance of Rex's brother Caesar, a brilliant if oddball scientist who'd worked on the nanite project with their parents. Six, however, is rather suspicious of him. Caesar had been missing for five years and had only returned to retrieve the Omega-1 nanite, the special control nanite in Rex.

Six was especially suspicious of Caesar after Rex ended up trapped in the middle of the desert with Van Kleiss and battled their enemy ZAG-RS. Her ruined housing along with her program was brought back to Providence. Caesar revealed that he'd been the one to create the AI. ZAG-RS had originally been a nanite containment program for the Nanite Project, instructed to destroy any nanites that escaped the scientists' holding tank. Caesar reboots the program, but Holiday notices that her memory has been wiped clean. Caesar claimed that Van Kleiss must've initiated a program dump when he weakened ZAG-RS, but there remained some doubt. Particularly since Van Kleiss--who'd also been present at ground zero during the Nanite Event--had claimed that it had been Caesar that had caused the Event. Though Van Kleiss isn't the most trustworthy person, without ZAG-RS's memory banks, there was no way to tell who was telling the truth.

Six was returning to his quarters for some sleep following the incident when BREW summoned him to Death City.

Character Personality:
Six is a rather stoic man and can at times come across as rather unemotional. He doesn't say much, making what he doesn't say just as important if not more so than what he does. Because of the sunglasses he almost never takes off, he's very difficult to read. He also has a tendency to be rather blunt when giving his opinion.

While he may not have a genius-level intellect, Six is rather intelligent, able to analyze a situation swiftly and efficiently. Particularly on the battlefield. For example, while an EVO'd Noah had been on the rampage, Six managed to stop a pedestrian bridge from falling by using his katanas to slice through a pair of light poles and maneuver them into place to support the bridge. (Full details on these swords are in the "Character Abilities" section.)

As a former mercenary, orders are orders though he'll choose to ignore them if he finds them unreasonable enough. He can also be rather suspicious, constantly keeping an eye on his surroundings in case of a threat. He'll also spend a good chunk of his off-hours training.

However, there's more to Six's personality than the rather cold soldier. He can be incredibly stubborn when he puts his mind to it. He has occasionally shown a rather dry sense of humor though Noah has complained that he hates it when Six "tries to be funny".

He can at times act a bit paternal towards Rex. As explained in the "History" section, he'd been willing to walk away and leave Rex behind in the hidden village of engineers, even telling the boy that it was a nice place as a hint. Of course, he obviously isn't the perfect parent. While he will offer some words of advice from time to time, there are some topics which he's no help on, one example being women whom he admits he doesn't have a clue about.

For much of his life and in his previous career, Six's moral compass was largely in the red zone and he can still be rather ruthless when it comes to getting the job done. Prior to the Event, Six was well on his way to becoming the next One. According to him, what changed that was his meeting Rex. Coupled with his statement to Dos that the Spaniard's problem was that he lacked mercy and the fact that Six had been unwilling to show his father figure the "mercy" of death like his "siblings" had when it became obvious that One was incurable, it's easy to deduce that what ranks Six last among the six most dangerous people on Earth is because he isn't quite as ruthless and merciless as the other five.

He also possesses a sense of honor. When Holiday's sister Beverly had been re-captured when she'd escaped from The Hole, Knight had demanded to know why she was still alive. Six reminded Knight that the deal Holiday had made was that as long as Beverly didn't kill anyone, she was allowed to stay in the special pen designed for her. He'd even ordered the troops to handle Holiday's sister carefully.

In addition to that, Six is incredibly loyal. As a gift for Rex's "birthday", he gave the boy a tanto with the Bushido symbol for loyalty, vowing that "whether for good or ill, our fates will follow the same path". He himself carried a twin of the blade.

Character Abilities you would like to expand on further:
In addition to knowing scores of martial arts and being trained in the usage of several traditional weapons, Six is incredibly agile and fast, at times resembling little more than a blur for brief periods of time. His reaction time is also remarkably quick, allowing him to actually be able to block bullets fired from a machine gun using only a regular katana. Amazingly enough, these abilities seem to be naturally-trained as opposed to being the result of any actual super powers. Little wonder he became the sixth deadliest man on Earth.

Six also has an almost encyclopedic knowledge of things that are or are potentially lethal. During the trip to Aquania, Six easily identified a poisonous sea urchin to which Rex commented that he knew "a little too much about things that can kill you". He also knows basic vehicle repair judging by how he fixed the engines to the submarine that he and Rex took to Aquania.

Considering his former life as a mercenary, it's logical to assume he learned skills such as strategy and tactics, speaking multiple languages, and cooking due to them being useful to his profession. For example, it's difficult for someone to poison you if you make your own food. He also has considerable piloting experience, largely combat aircraft.

Due to several of his old mercenary jobs being assassination work, Six is very stealthy. This means he has a tendency to sneak up on people even without intending to due to naturally walking so quietly.

In addition to the tanto, Six usually carries a small arsenal of sharp weapons on him such as numerous shuriken. However, his most notable weapons are a pair of katanas which can fold up into their handles. They're kept in the sleeves of his suit. These blades are capable of cutting through almost anything and can be joined together to form a sort of bladed staff or a tuning-fork like electromagnetic device that can be used to manipulate metallic objects such as an entire car.

He also has a hoverboard which allows him to fly without the use of a jet.

Character Weaknesses you would like to expand on further:
While highly knowledgeable about things that were useful to his former profession, Six's general knowledge is incredibly limited. However, he can follow explanations and ask intelligent questions even if he doesn't fully understand the answers. What might be considered common knowledge Six might not necessarily know because it wasn't important or useful to his chosen profession.

As mentioned in the Personality section, Six is incredibly stoic which means he's at a severe handicap when it comes to social situations. He'd rather be the silent guard of someone important rather than the person standing in front and doing all the socializing. It's incredibly difficult for him to connect emotionally to other people and to trust them on more than a purely professional level.

Like all living things on his world (except for White Knight), every cell in Six's body is infected with nanites. These nanites are normally dormant and, therefore, harmless. However, should they activate, Six could mutate into a dangerous, out-of-control EVO. While it is possible that he might know enough of the meditation techniques his mentor used to keep his mind even as his body changed, it isn't a sure bet. Every day, Six has the fact that one day it could be his turn to "pop" lurking in the back of his mind. There is also the possibility that should he go EVO, Rex might not be able to cure him much like how the teen was unable to cure One.

[ SOUL CAMPAIGN SECTION ]

What abilities will your character retain in Soul Campaign? Bullet-form is fine.

  • Speed/Agility (though weakened as explained below)

  • Heightened reaction time (though slightly weakened as explained below)

  • Stealth

  • Adaptability

  • Advanced martial arts and traditional weapon skills.

  • Knowledge of multiple languages.

  • Extensive knowledge of lethal or potentially lethal things.

  • Other trained knowledge relating back to his former profession.



What weaknesses will your character lose or gain in Soul Campaign? Bullet-form is fine.

  • Slowed - Six's speed and agility are strictly limited to those of a well-trained athlete's.

  • Disarmed - Six is stripped of his magna blades, shuriken, the tanto, and all other weapons currently on his person. This greatly limits his combat options to the Weapon he's partnered with and his own hand-to-hand combat abilities.

  • Reduced Mobility - Six does not have access to his hoverboard, meaning that he's limited to what forms of transportation he can find or simply running.



The wish Death the Kid made to the BREW in 2009 was to “rescue Death City and stop the waves of Madness from overtaking the world.” By whatever means necessary. Pretend you are the BREW. Why would you choose to bring this character to Death City?
Six is used to making difficult calls and doing what needs to be done, even if it isn't the popular decision. He also has considerable combat experience not just from his mercenary days but also fighting so many EVOs which can have an almost infinite variety of powers. This makes him adaptable and more ready to take his place on the front lines.

In addition to that, he already has experience being partnered up with someone who could build a variety of weapons out of his own body like a multi-form Weapon: Rex. Therefore, the ability for people to transform completely or partially in such a way won't phase him too much.

If your character has difficulty verbally communicating or can’t verbally communicate at all (mute or non-humanoid), elaborate on how this will be treated in the game. (Skip if this doesn’t apply)
As stated in the Personality section, Six can talk but he doesn't say much which could potentially make communication difficult. However, he can be prompted to say more if need be.

[ MEISTER ONLY SECTION ]

Why is your character a Meister and not a Weapon?
Six is a Meister partially because he has considerable experience wielding weapons, particularly traditional ones. He knows how to properly fight with them and how to prevent them from suffering too much damage which could lead to breakage (which, in this case, could lead to the death of the Weapon). He also knows how to adapt to changing situations, fully utilizing the weapon he has on hand for situations it may not have intended to be used.

However, the primary reason that Six is a Meister is because of his time with Rex. Rex's EVO abilities are machine-based, allowing him to build a variety of machines (mostly weapons) out of his own body. In one sense, Rex was a type of multi-form Weapon on their own world. As Rex's partner, Six learned how to work with such a skill, coordinating their abilities--his more mundane ones and Rex's superhuman ones--to maximum effect. He also knows how to take care of someone with such abilities, how to train with them, and how to recognize when he's pushing too hard and he needs to pick up the slack while his partner takes a breather.

What is your character’s Meister Ability? Why?
Soul Protect - As a former mercenary assassin, Six is rather stealthy due to his own training. Soul Protect allows him to slip into areas where someone might be keeping an eye out with Soul Perception.

[ SOUL INFORMATION ]

Describe your character’s soul with six adjectives.
Stoic, loyal, honorable, determined, merciful, cautious

What does your character’s soul look like? Be creative.
A bright green orb with a pair of sunglasses in a much darker shade of green. Its mouth forms a straight line and it has a pair of eyebrows that will raise or lower depending on his mood.

[ SAMPLES ]

Provide a First Person style sample in the form of a post to the DEMISE network.
[The video feed flicks on to see Six gazing at the device with his mouth frowning slightly and his brow furrowed.]

I'm still not quite sure I trust that this is even working.

[He's had to swallow quite a lot over the past five years but using a mirror as a communicator? Definitely the hardest thing to roll with so far.]

In case it is, I'm looking for a sparring partner. Can be either a Meister or a Weapon. There's only so much someone can train without having an actual opponent.

[He pauses as something occurs to him.]

I'd prefer that they already have considerable experience sparring or are particularly resilient.

Provide a Third Person sample set during the last minutes on their world and/or their first few moments in the Kishin Chamber.
Six walked the white halls of Providence Headquarters, heading back to his personal quarters. The day had left him with much to think about. He hadn't trusted Caesar much before--the man's story sounded more than slightly convenient--but now he trusted him even less. ZAG-RS having her memory wiped so that she couldn't give a proper report on what had happened during the Nanite Event was far too convenient. Caesar claimed it was Van Kleiss's doing, but Six was more inclined to believe that the scientist himself had done this.

He scowled deeply. No, he didn't like this situation one bit. However, Six was currently outvoted on the subject. Knight and Holiday saw Caesar as a valuable resource concerning the nanites. Rex wanted to connect with what blood family he had left. There was little the former mercenary could do given the circumstances aside from keeping a close eye on the situation.

Arriving at his quarters, he typed in his entry code into the panel next to the door. Inside was dark as expected. He hadn't been there all day, after all, and he didn't have a window leading to the outside. He stepped inside, the door automatically sliding shut behind him.

As his eyes adjusted to the dark, however, he realized that there was something very wrong. Not only was what little furnishings in the room gone, but they'd been replaced by two large statues covered in chains and caution tape. His scowl deepened. Rex's doing? The boy did have a terrible habit of using his nanites to hack the door locks to break into his room. However, the possibility was swiftly dismissed. Rex had been in the desert all day, after all. There would've been no time to set up such an elaborate prank.

Six turned around, intending to leave, only to find a pair of sealed stone doors there. The hairs on the back of his neck rose. Breach? No, this couldn't be her. Ever since they'd managed to wrestle control of Providence HQ back from the Pack, there had been a special field put up to block her portals. So how had he been teleported?

Regardless of how, this was potentially hostile territory, and he needed to act appropriately.

He flicked his wrists, intending for his magna blades to slide out of his sleeves and into his hands. Only the swords didn't come. Rolling up one sleeve revealed that not even the spring sheaths were still there. A swift check proved that he'd somehow been completely disarmed, and he couldn't quite bite back the curse that came to his lips.

Three screens flickered to life, revealing a redheaded man. But before the man could speak, Six walked directly in front of the screens to glare into the man's eyes, temporarily pulling out of retirement the full ruthlessness that had marked him as the Sixth Most Dangerous Man on the Planet.

"Congratulations on successfully abducting and disarming me," Six said with dry sarcasm. "Now I'd suggest you explain to me what's going on before I find where you are and break your neck."

[ NOTES ]
BREW keeps Six's nanites from transforming him into an EVO. However, his nanites still have the ability to activate and though BREW blocks the transformation, but he still feels the usual agony that people feel when going EVO until his nanites calm down and revert to a dormant state. This would mean that he could be unable to perform his duties to assist the protection of Death City at unpredictable times, much like the victim of a normal disease. Unlike a normal disease, however, Six cannot spread the infection to other people.

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